The world of Fallout Equestria is rife with enemies, in the games, you often can't go for a leisurely stroll without running into a pack of raiders, ghouls, or on the rare instance, a friendly trader. So, how do we bring such things to a pen and paper game? Well, the short, skinny, and easy answer is you--The player--And Admin are all responsible for generating content by hosting Random Encounters, whatever they may be.
Now, you ask, what is a Random Encounter? It is, in Journeys, the chance for you, the player or Admin, to create a situation that imperils a group or single player. You may take control of a Monster or other thing and become a threat to the populace and scavengers.
A Random Encounter is
A Random Encounter is NOT
That said, Random Encounters can come in many flavors, be solved in many ways, or can just be a straight out slug fest. Random Encounters are often self contained stories.
Pony meet Monster
Monster maul pony/Pony slay monster
Pony get loot/Pony flee injured
Beginning, middle, and end. Random Encounter can be engaging, fun, bite sized mini-adventures and help with world building. Consider this when making an Encounter.
Rewards!
This is what makes it all worth it. Approved Random Encounters grant REWARDS! A node drop, depending on difficulty, is usually the reward. A player that constantly does Random Encounters may also see themselves gaining a Base Level for their efforts. Also, the Host reaps the rewards even if the players lose the Encounter--So don't be afraid to go in for the kill. Just remember the Golden Rule!
Do Not Be A Dick
Do not have every NPC focus on a single player the first turn.
Do not down a player on the first round.
Do punish them for poor choices/mistakes.
Now, you ask, what is a Random Encounter? It is, in Journeys, the chance for you, the player or Admin, to create a situation that imperils a group or single player. You may take control of a Monster or other thing and become a threat to the populace and scavengers.
A Random Encounter is
- A battle encounter.
- A random occurrence or triggered event.
- A puzzle or Skillcheck with risk and reward.
- A hook or trigger to an Adventure.
- Part of the encounters during missions or Adventures.
- 100% Lore friendly. Period.
A Random Encounter is NOT
- Unbeatable.
- Unfun.
- Too Easy.
- Free reign to do whatever you want.
That said, Random Encounters can come in many flavors, be solved in many ways, or can just be a straight out slug fest. Random Encounters are often self contained stories.
Pony meet Monster
Monster maul pony/Pony slay monster
Pony get loot/Pony flee injured
Beginning, middle, and end. Random Encounter can be engaging, fun, bite sized mini-adventures and help with world building. Consider this when making an Encounter.
Rewards!
This is what makes it all worth it. Approved Random Encounters grant REWARDS! A node drop, depending on difficulty, is usually the reward. A player that constantly does Random Encounters may also see themselves gaining a Base Level for their efforts. Also, the Host reaps the rewards even if the players lose the Encounter--So don't be afraid to go in for the kill. Just remember the Golden Rule!
Do Not Be A Dick
Do not have every NPC focus on a single player the first turn.
Do not down a player on the first round.
Do punish them for poor choices/mistakes.
Last edited by Captain on Tue Nov 29, 2016 9:29 pm; edited 1 time in total