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Missions Rules

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1Missions Rules Empty Missions Rules Tue Oct 04, 2016 8:52 pm

Captain

Captain
Admin

Missions are Adventures with a set goal and reward provided by a character NPC or Otherwise (General Missions), or a Faction Specific Mission to help further the goals of your particular chosen Faction.

In order to Partake in a Faction Mission, you must first be a member of the Faction or at Affinity 1. You may also be brought along on a Faction Mission by a member of the Faction as long as your Affinity is 3 or greater. There may also be some recruitment missions as well.

General Missions may have other set requirements, but are open to everyone usually.

Faction Missions may only be posted by ADMINISTRATORS AND ADMIN. Full stop.

General Missions can be applied for by anyone, but require Administration approval. An Admin will comment on the end of your Mission stating their approval. Completed missions are locked and archived.

In order to GO on a mission, you must IM the Host of said mission and arrange a time to do said mission. Generally, this can be immediate or be a few hours. Try to find a time that suits as many in your party as possible.

The Rules
  1. Do not argue with the Host
  2. Do not panic when things get hard
  3. Follow the Goals of the Mission to Completion


Failure to follow the rules or failing the Mission will result in removed or diminished rewards.

https://foejourneys.forumotion.com

2Missions Rules Empty BALANCE Sat Nov 12, 2016 11:20 pm

Captain

Captain
Admin

On Balance!

Balance is very important--Do not place your players in a situation where they cannot win! Sure, they can lose, but never put them up against odds that utterly favor the victors being the NPCs (unless that's a plot point and they should flee)

Here's a handy reference Guide to keep things Balanced.

  • Party of mostly 1-10, NPCs should be no higher than level 10, have 1-3 Perks, and one tagged skill.
  • Party of mostly 11-20, NPCs should be no higher than 20, have 4-6 Perks, and two tagged skills.
  • Party of mostly 20-30, NPCs should be no higher than 30, have 7-8 Perks, and three tagged skills.
  • Party of 30+, NPCs should be 30+ have 8 Perks, have 8 Perks, and three tagged skills.


Start your mobs at the low end. For every player, add a level. For ever Mob on the field, subtract a level. A party of five level 5s could feasibly fight a single level 10 ghoul, but you could instead have three level 7 ghouls and the battle would be possible and challenging as well.

Think theme, style, and focus of the opponents fighting the party. Are they mindless? Can they be made afraid and flee? Is their goal to kill or force the party to flee or surrender? Can the fight be stopped with a Speech check from the Speech based character in the party? Are there environmental traps or hazards? How does it tie in with the mission/adventure/random encounter?

Remember, not all missions will have the solution of combat, nor will adventures or Random Encounters. Keep things varied and interesting for those you're playing the scenario for.


GOLDEN RULE!
Do not be a Dick!

FUN IS MANDATORY!

https://foejourneys.forumotion.com

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