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K: Language Mechanics

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1 K: Language Mechanics on Thu Jun 02, 2016 11:34 pm

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Languages

So many ways to tell some-pony to go get ashed...

There are many diverse dialects in the world of Fallout Equestria: Journeys, and a chance you'll come across languages you do not understand. When a character is speaking a foreign language, they will place it in <> brackets, as well as state in their post what language they're speaking in their post. Depending on your level of proficiency, you will be able to understand a certain amount of the words, or, if you're 100% proficient, all of it as well as engage others in said language with no difficulty. DO NOT METAGAME. If you do not know a language, or have any proficiency, you must behave as if you do not know what is being said or discussed. Seeing people's body language, however, as an indicator of what the tone of the conversation is at personal discretion.

Fluency by Percentage:

  • 0% --It's an alien language! You cannot understand anything.
  • 25% --You can understand and speak simple sentences. Perhaps you know how to ask where the bathroom is.
  • 50% --You can hold a broken, difficult conversation, and likely get by, just barely.
  • 75% --You're capable of understanding the language to an extent that you can hold, at length, an interesting conversation.
  • 100% --You speak it as well as your native tongue.


Languages are handled simply in Foe: Journeys, your character has 200% language proficiency to spend across all available languages at creation.
Notes:
Additional language proficiency can be earned by purchasing language books at 150 caps each, 5% per book. It takes a grand total of 3000 caps to become proficient in a language. You may only buy 5 language books per week.

You may also take up a tutor! Any character with the Language Tutor General Perk can raise your proficiency 5% per roleplay session of trying to learn to speak, understand, and write a given language that they know. It is generally expected that said tutor charges for this service.

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2 Re: K: Language Mechanics on Sat Dec 17, 2016 5:09 pm

There are eight languages one can learn.  Each of which are described below. As a note: "PREREQ" refers to the conditional needed at character creation.

Some languages now have a special 'something', about it. They are listed in this format.

Language name
Race(s) that commonly use it
Can be spoken?
Can be written?
Can be understood?
Similar real world language(s)
Alphabet example:
Special notes:

With that said, we start with common, and end with batspeak!



Language name: Common
Race(s) that commonly use it: Pretty much everyone
Can be spoken?: Yes
Can be written?: Yes
Can be understood?: Yes
Similar real world language(s): English of any dialect
Alphabet example: Latin alphabet. Abcdefg.
Special notes: May be learned from books.


Language name:  Low Common
Race(s) that commonly use it: Diamond Dogs, certain pony communities such as raiders.
Can be spoken? Yes
Can be written? Yes
Can be understood? Yes
Similar real world language(s): Scots, “Chav” English
Alphabet example: Latin alphabet. abcdefg
Special notes: Common speakers can understand some words, but many is lost due to high usage of slang. May be learned from books.

Language name: Feral
Race(s) that commonly use it: Animals, Ghouls, Beast Folk.
Can be spoken? Yes
Can be written? In some cases.
Can be understood? Partially. Must know some of the tongue to understand that it is a language.
Similar real world language(s): None. Sounds like growling.
Alphabet example: Written lexicon is rare. When it does exist, it is typically in the form of picture like writing.
Special notes: Prereq Fluttershy’s apostle OR Race: Ghoul/other. Speed from learning from a book is reduced (2.5% from books per book). May be learned from a book.

Language name: Zebrican
Race(s) that commonly use it: Zebra, Races from Zebrica
Can be spoken? Yes
Can be written? Yes
Can be understood? Yes
Similar real world language(s): Swahili 
Alphabet example: Similar to Latin alphabet http://www.omniglot.com/images/writing/swahili.gif
Special notes: May be learned from a book. Some robots may attack if the tongue is spoken around them…

Language name: High Northern 
Race(s) that commonly use it: Griffons, some varieties of pegasi
Can be spoken? Yes
Can be written? Yes
Can be understood? Yes
Similar real world language(s) German combined with Russian,
Alphabet example: Cyrillic. яшертыуиопющэасдфгчйкльжзхцвбнм
Special notes: The variety commonly learned by griffons is vastly a different dialect to the ones learned by pegasi. While the two can understand each other, many things are different, like word structure and usage. May be learned from a book.

Language name: Changeling
Race(s) that commonly use it: Changelings
Can be spoken? Yes, but non changeling races limited to 75% speech. (Robots may be 100% proficient)
Can be written? No
Can be understood? Yes
Similar real world language(s): None. Sounds like clicking.
Alphabet example: No written lexicons exist. Changelings would use common or something else to write things like history, or otherwise oral tradition. 
Special notes: prereq: Must be Race: Changeling. As written lexicons do not exist, this language must be taught to learners from native speakers. May not be learned from a book.

Language name: Ibexian
Race(s) that commonly use it: Kirin, ‘oriental’ races, Ibexian empire races.
Can be spoken? Yes
Can be written? Yes
Can be understood? Yes
Similar real world language(s) Chinese, Japanese, Korean.
Alphabet example: Uses the Chinese alphabet. Too much to write here.
Special notes: May be more difficult to learn for non-native speakers due to its complicated alphabet. (2.5% to learn per book) May be learned from a book.


Language name: Batspeak
Race(s) that commonly use it: Bat ponies, actual bats.
Can be spoken?: Yes
Can be written? No
Can be understood? Partially. Must know the tongue to understand it is a language.
Similar real world language(s): None. Sounds like bats chirping.
Alphabet example: No written lexicons exist due to the nature of the tongue.
Special notes: Must be Race: Batpony OR Hybrid perk with any batpony perk. As no books exist, must be taught from a native speaker.

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3 Re: K: Language Mechanics on Sat Dec 17, 2016 5:12 pm

For languages that now have conditionals, you may 'trade' knowledge in one language for that knowledge in those, assuming you meet the prereqs.

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